May’s METC Meeting: May 17 3:30-5:00 pm MacNider 238
Topics: Gaming in Education and Update about Lecture Capture
For this month’s METC meeting we will have Elizabeth “Libby” Evans and Tony Crider come and discuss gaming in education. Educational gaming can include persuasive, immersive, trans-media, unfiction and alternate reality. Please come and be inspired on how you can use gaming in your courses.
Gordon Palmer will also be presenting the new features for Lecture Capture that will be rolling out this fall.
"The interest in game-based learning has accelerated considerably in recent years, driven by clear successes in military and industrial training as well as by emerging research into the cognitive benefits of game play. Developers and researchers are working in every area of game-based learning, including games that are goal-oriented; social game environments; non-digital games that are easy to construct and play; games developed expressly for education; and commercial games that lend themselves to refining team and group skills. At the low end of game technology, there are literally thousands of ways games can be — and are already being — applied in learning contexts. More complex approaches like role-playing, collaborative problem solving, and other forms of simulated experiences have broad applicability across a wide range of disciplines, and are beginning to be explored in more classrooms." - 2010 Horizon Report: K12 Edition
Elizabeth A. Evans:
Elizabeth A. (Libby) Evans has been at the University of North Carolina at Chapel Hill for over 25 years. During that time, she has developed and managed user services (support, documentation, training and education); has been a programmer and managed programmers; has been project manager for services including Blackboard, e~Print, the implementation of SEVIS compliance, and a campus-wide events calendar. Currently she is focused on igniting a burst of interest and activity in the use of games for learning and on generating interest among the campus community to develop interdisciplinary funding proposals to develop and research games for learning. (See http://Games4Learning.unc.edu.) She has served on numerous committees and is a recipient of the 2001 Office of the Provost Public Service Award for service to the university. She participated in an Alternate Reality Game at UNC (http://hastac.org/blogs/llchrist/alternate-reality-game-arg-unc-chapel-hills-campus).
Tony Crider is an Associate Professor of Physics at Elon University in North Carolina. He received his Ph.D. in space physics and astronomy from Rice University in 1999 and continued his research of gamma-ray bursts as a National Research Council associate at the Naval Research Laboratory. Before moving to Elon, Dr. Crider taught at American University where he coordinated the Multimedia Design and Development program. His interest in science visualization led him to create virtual planetariums, telescopes, and lunar landscapes within the 3D online world of Second Life. In 2006, he co-founded the SciLands, an archipelago of Second Life islands dedicated to science education and outreach. Currently, Dr. Crider is assessing the effectiveness of both Second Life and short “Reacting to the Past” role-playing games in science courses. He is also using robotic telescopes and computer modeling to study near-Earth asteroids. (http://facstaff.elon.edu/acrider/acrider/Main_Page.html)