Tuesday, January 14, 2014
Jeff Taekman, MD
Simulation and Serious Games in Healthcare
Since its creation, the Society for Simulation in Healthcare, has grown exponentially. Duke is closely tied to the creation of the Society-recognized as one of only six founding sponsors. Unlike other simulation centers around the world, our group, the Human Simulation and Patient Safety Center (HSPSC), utilizes simulation both as a tool for learning and as a tool to improve healthcare quality and safety. In this lecture, I will give a brief overview of our simulation activities in the HSPSC. I will primarily focus on our pioneering efforts using video games technology for interactive, interprofessional education and quality improvement. Along the way, I will give a historical overview of games-based learning, focusing particularly upon ILE@D–Immersive Learning Environments at Duke-a common shared platform for games-based learning. I will conclude with an overview of the future promise of games-based learning–both in education and in research.